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WoW Forever Enchanting Boost 1 to 300 With Ring Enchants and Camp Objects
Enchanting got two slots back that Classic never gave it. Rings are enchantable in Forever, across five tiers of Spell Power, Attack Power and Stamina, which is a permanent upgrade on two pieces every character wears and nobody else can supply. The profession also builds gear now rather than only improving it, with craftable staves and wands like the Brilliant Wand and the Dreambough Wand, plus the Dormant Heart of the Mountain trinket for healers. At camp the Enchanted Lute hands everyone sitting nearby increased armour, all stats and all resistances, the same shape as Mark of the Wild, and the Arcane Salvager that replaces it makes disenchanting more efficient while keeping that buff running. The Arcane Forge sits above both and unlocks the recipes that require it. Disenchanting remains the material engine underneath all of it, so every green that drops still has a use.
KingBoost raises Enchanting to whatever skill you name on your character, Alliance or Horde, with every formula learned along the way. All materials, loot and gold picked up during the levelling stay with you.
Since Enchanting runs on a supply of items to break down, WoW Forever Tailoring is the profession that feeds it, WoW Forever Alchemy covers the consumable side if you would rather pair differently, and WoW Forever leveling takes a character to where the higher formulas open up.
| Enchant Weapon Crusader | the melee weapon enchant people still trade for years later |
| Enchant Weapon Fiery Weapon | fire damage on hit, a staple for fast weapons |
| Enchant Chest Greater Stats | every stat up on the biggest armor slot |
| Enchant Bracer Superior Stamina | flat health for tanks and anyone who raids |
| Enchant Gloves Greater Agility | the standard hand enchant for physical classes |
| Runed Arcanite Rod | the rod the highest enchants need before they can be applied |
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300, in line with the other primary professions. Legacy points land at the tier marks and apply account wide rather than to the single character.
Yes. Ring enchants are new to Forever and come in five tiers covering Spell Power, Attack Power and Stamina. Classic had no ring enchants at all, so this is two additional permanently enchanted slots on every character.
Three objects. The Enchanted Lute grants armour, all stats and all resistances to everyone sitting nearby and does not stack with Mark of the Wild. The Arcane Salvager adds more efficient disenchanting on top of that buff, and the Arcane Forge unlocks the recipes that need it.
Tailoring, for the same reason it always was. Cloth gear can be crafted and broken straight back down into dusts and essences, which keeps an enchanter supplied without waiting on the auction house.
Great runs!
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