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Wardogs launched into Steam Early Access on September 10, 2026, and it does not work like the shooters it sits next to on the store page. There is no battle royale circle and no extraction run. Up to 100 players split into three teams and fight over a 2x2 km Control Zone inside a 256 km² battlefield, first to 100 points. What decides how you play is the loadout you could afford, because every weapon, vehicle and piece of equipment is bought with cash before each life.
That makes cash the real progression system, and it is why KingBoost covers Wardogs from the economy up.
Most players buying a Wardogs boost relate to at least one of these:
Every player starts their Wardogs career with $10,000. After that it is whatever you have earned, and the gap between a funded player and a broke one shows up in every fight.
Yes, and this is the part most players have not worked out yet. At the end of a season, cash and XP progression reset, but any remaining cash is automatically converted into Gold Bars, and Gold Bars stay on your account permanently alongside your cosmetics. The in-game Gold Exchange panel spells out the same rule.
So cash you do not spend is not lost at the wipe. It changes form. Buying cash late in a season is a different decision from buying it early, and worth thinking about before the next cycle is announced.
Wardogs Cash Cash farmed through normal play so you can deploy with the loadout you want instead of the one you can afford. Funds weapons, armour, equipment, utility items and vehicles.
Wardogs Leveling XP progression across the six tracks such as Medic and Pilot. These are earned by using the relevant gear rather than by picking a class, which means they are gated by what you can afford to bring.
Rent a Booster A skilled player added to your squad for your own matches. Useful in a game where revives, transport and logistics all pay, since a player who knows the economy earns for the whole team rather than just themselves.
Starter Bundle Cash and leveling together for players starting from the $10,000 baseline who would rather skip the opening stretch.
Wardogs entered Steam Early Access on September 10, 2026, on PC. It is developed by BULKHEAD and published by Team17, built on Unreal Engine 5, with console platforms yet to be detailed.
Neither. It is an objective shooter with a persistent economy. Three teams fight over a randomised Control Zone and the first to 100 points wins. No shrinking circle, no extraction, no final survivor.
No fixed classes. Your role comes from the loadout you buy before each life. There are six XP progression tracks including Medic and Pilot, earned by using the relevant gear rather than chosen in advance.
Every player starts with $10,000. Cash is earned by doing useful things, which includes reviving squadmates, transporting friendly players and holding the objective, not only kills. It persists between matches, so every purchase is a choice between winning the fight in front of you and funding a better one later.
Vehicles are bought with cash like everything else, so a cash service is the route to them. Helicopters and armoured vehicles are among the heaviest purchases in the game.
Message us and describe it, we’re available 24/7, 365. Custom orders are arranged directly, and we will tell you what is and isn’t possible before you place your order.