START: Up to 15 Minutes
COMPLETION TIME: Flexible
Get the Essentialism Exotic Hunter Class Item in Destiny 2 fast and without any trouble by making an order at Kingboost!
Essentialism is the first-ever Exotic Class Item and is made for Hunters. What’s unique about it is that it combines two random Exotic Perks (see the table below) and most of them will look familiar to you - they are taken from existing exotics, and even though they are toned down a bit, you can get some amazing combos. Getting one with the right perks will be very grindy, however. Want to just get Essentialism ASAP? Leave this to us!
Make an order at Kingboost and we’ll get you the Essentialism Exotic Hunter Class Item!
YOU WILL GET
- Any desired number and roll of Essentialism Exotic Class Item;
- Chance to obtain additional Exotic drops;
- All loot and resources we'll get during the service completion.
ADDITIONAL OPTIONS
- Complete the Legend Final Shape Campaign – Finish the DLC main storyline on Legendary difficulty;
- Random Roll – You will get the class exotic with random perks;
- I don’t have the required items – Our expert will obtain the required items;
- Unlock Exotic Class Item Activity – Our booster will unlock the Dual Destiny mission;
- Desired perk in first column – You will get the class exotic with the specified perk in the first column. Available after the first completion of the related activity;
- Desired perk in second column – Your class exotic will contain the specified perk in the second column.
HUNTER EXOTIC CLOAK PERKS
FIRST COLUMN | SECOND COLUMN |
SPIRIT OF THE ASSASSIN
Finishers and powered melee final blows grant invisibility. | SPIRIT OF THE STAR-EATER
While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage. |
SPIRIT OF THE INMOST LIGHT
Using an ability empowers the other two abilities granting them improved energy regeneration. | SPIRIT OF THE SYNTHOCEPS
Improved melee damage when you're surrounded. |
SPIRIT OF THE OPHIDIAN
Weapons ready very quickly. | SPIRIT OF VERITY
Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus. |
SPIRIT OF THE DRAGON
Using your class ability reloads all weapons and increases weapon handling speeds for a brief time. | SPIRIT OF THE CYRTARACHNE
Gain Woven Mail when you use your grenade. |
SPIRIT OF GALANOR
Hits and final blows with your Super will return Super energy after it ends. | SPIRIT OF THE GYRFALCON
Your Void weapons gain Volatile Rounds after you emerge from being invisible. |
SPIRIT OF THE FOETRACER
Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability's element. | SPIRIT OF THE LIAR
Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch. |
SPIRIT OF CALIBAN
Powered melee final blows trigger an ignition. | SPIRIT OF THE WORMHUSK
Dodging gives a small health and shield bump. |
SPIRIT OF RENEWAL
Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage. | SPIRIT OF THE COYOTE
Gain an additional class ability charge. |