Worldcore Carry — reserve your spot for the raid that starts the Midnight's Edge legendary questline
The Worldcore is the new raid arriving in Patch 12.2, and it is the gateway to Midnight's Edge — the first legendary weapon of the Worldsoul Saga. Groups will need to clear it before they can even begin the legendary chain. Getting in early means priority access when the raid goes live.
KingBoost's raiders clear the Worldcore raid on your chosen difficulty, Normal, Heroic or Mythic, with the loot setup you pick. You get the tier set chances, the gear and the achievements tied to your difficulty, plus all gold and drops from the run.
YOU WILL GET
- The Worldcore Raid completed on chosen difficulty
- Raid related achievements
- All gold and loot obtained during the boost
Please Note: the final price may change once Blizzard reveals more information regarding the raid
LOOT OPTIONS EXPLAINED
GROUP LOOT
Standard loot rules. You raid alongside other customers and everyone rolls on drops together. Expect 1-2 items on average depending on luck. Good option if you mainly care about boss kills, Great Vault progress, Mistcrests and whatever gear happens to drop your way.
UNSAVED GROUP LOOT (15 PPL)
The raid is filled with our boosters who haven't used their lockout yet that week. First run of the reset, no cooldown. Each unsaved character has a chance to receive loot from every boss, so more fresh characters in the group means more chances for items to drop per kill and better odds that something usable lands for you. Drops aren't guaranteed per character though, so the volume varies from run to run. Expect around 3 loot items from the 15-player group.
1 / 2 / 3 / 4 / 5 SLOTS GUARANTEED
This service covers all available Midnight Season 2 raids: The Venomous Abyss and Tidebound Grotto. The number you pick is how many guaranteed gear pieces you receive total across the entire bundle. ‘2 Different Slots Guaranteed’ means 2 items for 2 different equipment slots from both raids combined, not per raid. If the piece you need doesn’t drop, your boosting team trades it to you directly. If the item still can’t be secured that week, you get brought back on the next weekly lockout and every lockout after that until the order is fully completed and you have every piece of gear you paid for. This is the best option if you’re targeting specific gear gaps and want guaranteed results instead of rolling the dice.
ATP (ARMOR TYPE PRIORITY)
Only you roll on gear matching your armor class, so plate, mail, leather or cloth and tier tokens. Shared slots like rings, trinkets and weapons stay open rolls unless you take a full priority option. The numbers work like this: '2-3 items for roll per boss' is the approximate drop count per boss and '10 unsaved characters' is how many fresh-lockout boosters are in the group with a chance to receive loot. Higher tiers mean more unsaved characters, more potential drops per kill and more funneled to your armor type. Best option for players who mainly want tier pieces and armor slot upgrades without paying for full priority.
EXCLUSIVE (FULL PRIORITY)
You get first pick on everything. Not just your armor type but rings, trinkets, weapons, cloaks, all of it. The same unsaved character scaling applies, so more boosters on fresh lockouts means more chances for loot to drop per boss and every single piece goes to you first. This is the option when you want to gear as fast as physically possible, though it may take more than one reset if the loot you need doesn't drop on the first attempt.
FULL GEAR
The all-in package. A full set of raid gear across every slot. The most expensive option and the closest thing to pressing a button and receiving a geared character. May require multiple weekly resets if all the pieces don't drop during the first week.